Mother. DUCKING. PERFECT.
I loved this film from the moment my eyes saw the beautiful lighting, the fading and smooth shades of color, and that amazing touch of sketched art mixed with that of a professional. The characters were not exactly proportional, but with the drawing style, they didn't really need to be.
Gosh dangit I wish this was extended a bit. The plot has indeed, been done before. But with the way this animation played out, it fit perfectly. The best part was that the characters didn't talk- as they didn't have to. You could develop their personalities in your mind based off of their movements and expressions, their demeanor and behaviors. And in the end, both of these characters teach a valuable moral through their story.
Sure, you could have the most beautiful art in the world. But that doesn't mean a thing if that art doesn't have meaning. And this my friend, has meaning.
That animation was nearly perfect. It was smooth, fluid, had great attention to detail and shading, and the plot seemed very interesting and kept me watching. I was about to fangirl until I realized how short it was. The length is rather disappointing, but that's a nit pick. What did bother me was how 'vague' the story seemed. I loved it, but some parts of it were hard to discern. However, I'm guessing you'll show more in the next... episode?
If the next episode is a small hope that someone has watched the first part, it might not turn out quite so well. Yet again, that's kind of a preference rather than something too critical. Over all, I adored it and would love to see more!
Dova bear, despite how serious this seems, is just so adorable. I can't help feeling sorry when he's going down the river with arrows, even though I don't know him very well. But he's the uplifting comedy in this serious atmosphere, and adds to it very well. However, if you're a first time watcher like me, for some stranger reason it's hard to get attached to them. If the episode had been longer ((although I know many artists have real life problems or not enough time or energy on their hands sometimes)) I would have known him enough to cry a bit. Lovely episode c: I'm definitely watching more.
Best. rage. Game. EVER.
This game was excellent, by all means. I loved how smooth the animation was, the dialogue's clean cut ins, and the levels were reasonably hard.
However, without the walk through, there were very few hints that appeared to give me an idea of what I should do. When I met the wall of corpses, I was dumbfounded by how useless my efforts seemed whenever the eye gave me a one hit kill. Unsure of what to do, even as I was able to get on the shelves I tried about three times before going to the walk through and figuring out the eye had a time limit. The opening of it is very... subtle. Barely noticeable until the third or fourth try. So that's not a big nit pick. However, this was a reasonable boss fight. Not like all the ones where they point out everything.
"YOU NEED TO PRESS W TO WALK UP AND THEN CLICK TO HIT HIM. DOOYYYYYY."
I mean, thank goodness it's nothing like that. And at least it's nothing like you didn't give me any hints at all and left me in the dark. If a player had an average memory, they should at least be able to remember jumping on the shelf and how it had the same rail....things as the windows. thus, you should be able to jump up them.
The voice acting was excellent and simply fit perrfeecttllyyyyyy.... and I just loved the bits where he would narrate. However, when I first started the game I felt confused when nothing happened, realizing I might have to click about five minutes later. Making it too obvious can be annoying, and so can making it too subtle. But... you're only slightly inbetween. Slightly. Maybe it's not a matter of putting a button there ((DUUUURRRR OH I CAN CLICK THAT? OKAAAYYYY.)) or if you do, that it be very discretely inlayed into the map ((not always a good idea)) but rather, a matter of whether you should be able to click or not. If it simply fades after the dialogue WITH the option to click to make it go faster, then it's not really that big of a nitpick either.
However, if there is one thing I can say did slightly push my buttons, it was the dialogue at the end... not the very very end, but after you defeat the final boss. I'm fine with the fact that he narrates it, he did very well. But the character almost seems to fake the reader out.... multiple times. This may simply be due to how long her pauses after each paragraph ((which is understandable)) but he honestly feels like he's about ready to end his paragraph, and then... another one starts up. As if the previous one didn't quite... exist. So in my eyes it's just a matter of how long you hold the pause.
What ADDS to that however, in the best way possible, is the final final ending. I love it with all of my heart, as it perfectly foreshadows a sequel!
If only the game had been just a bit longer though... I thoroughly enjoyed it, but this leaves a feeling of great longing when you have such a great story. It's not a matter of how many bosses or enemies there are... no no, it's not that. maybe it's a matter of slightly extending the inbetween parts before each boss? I'm not quite sure. But quantity never quite overwrites quality, I'll tell you that. And this was a quality game! I was looking all over for a download link.
Overall, good show! Kudos to all who participated in the creation of this, and good luck with your future works!
You have no idea how much I love this. c:
Though the textures are smooth and simple, that's the POINT. It makes it so much easier to discern things and see the character. The shaping is perfect in my eyes, as well as the design choice c:
I just love how you can change your voice so very often. It's no wonder you're a voice actor! Your talent for it is better than most of what I normally get to listen to.
Although this might be a nitpick for others, you have the small... what is it? Purr? To your voice that slightly sticks with each of your impressions. As much as it may be barely noticeable and at times give away other voices you've done, I like that quality. It lets me know who your character is begin voiced by.
<3 keep it up!
No, you're absolutely right. And kudos for noticing. But everyone has a tell.
Now this is a refreshing tune. I just love the rhythm of it- not exactly something to dance to, yet it makes you want to move. Something I could animate a movie with <3 yet it also has that video game tunage to it. Those small beeps you're just going to love when they echo~
I know it's a short review, but I love the music. And the visuals are quite lovely. 5/5
thx man! if you want to use it for anything you can
I absolutely love how fluid the animation is. The position works rather nicely with it as well. As a suggestion, maybe if he's at lower health and near death, he could slowly walk on all fours? It's just an idea. c:
I just adore the amount of detail you put into this image. And what a canvas! I usually have to stick to something rather small so that I get the right shapes, but this is just amazing. You took some pretty good advantage of the size too, giving each object depth and distance. Even the lights in the distance seem to twinkle and glow like the stars, as city lights usually do. from afar, it seems as if almost every single detail is swooping in at you. But by getting a closer view of the image, the brush strokes and other lines are more clearly visible, as well as smaller details.
However, that can also take away from an image. When you put a blurr of strokes in to make them look like an object, they can come together well at a distance. But coming closer and seeing these strokes, it really seems to put disappointment in someone's mind to see that the details aren't really quite so clear. Though it doesn't count off much from this image, it does have a slightly sad effect on the outlines of the humanoid figures among the rocks, making them blend in a tad bit too much. It seems almost as if they're part of the background, whereas the actual background pops out more- you don't quite want to pay attention to the character. Because the background is more prominent, it catches your eye more. The hologram seems to have stronger line art than the characters.
I'm a little bit of a hypocrite about that, as at times my backgrounds have less clear line art than my characters, which works against me.
However, I can't deny this is still a stunning view of a city I never knew. It kind of makes me want to climb through the screen and scrablle ont he rocks to see what's below.
Thank you very much for the critique, my friend. I agree and admit I rushed this a bit and so some of the details aren't so good up close. The biodome is sharper because I took that drawing, scaled it down and modified it to what you see here. Anyway, I'm glad you like it.
The shading on this image and the lighting perspective are breath taking... and her expression seems so timeless. Like a friend, with a knowing glance towards you. As if you've done some mischief that you can both laugh about. The line art and shading for her hair is slightly sketched, but smoothly painted. This fits well with the colors of the image, and how gently they seem to have been painted.
Over all, 5/5. Lovely work :3
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